Good evening, everyone!
Welcome to the launch of the official In Absentia website! In Absentia is a physics-based 2D platformer built off the concept of the player switching between light and heavy gravity to solve puzzles. In Absentia has been in development since Fall of last year for the University of Baltimore’s SDE capstone class. On the upper right side of this page, we have two pages. One page is for a download and information about our current build of the game. The “Meet the Team” page showcases each member of the In Absentia team.
On Tuesday (5/13/14), we plan on releasing our final capstone version of the game. We’ll make sure to make another post to inform everyone that the build is online!
Thank you for visiting our page!